Moving on

This site is horrifically out of date. Come say hi on Twitter or Github instead.

· 2010-10-05 ·

GasLight : Neural Networked Presets

Been working on GasLight again over the past few days. I’ve spent quite a bit of time on the autopilot mode, which randomly alters the visual settings while you watch. There’s a whole bunch of factors which all combine together in strange and unusual ways to produce GasLight’s effects, and trying to predict them and avoid the ugly effects on a randomly generated sequence is actually pretty tricky. It’s more or less there now, however. Much improved on the previous version, anyway.


Meanwhile, it’s got me thinking. It sounds a very cool idea to hook the autopilot up to a neural network…

· 2004-11-04 · Read More · Comment [5] ·

Bad artwork

Unfortunately, I’m not much of an artist. However, I do enjoy creating artwork and I’m currently trying to relearn how to draw. This page will contain a couple of samples, as and when I produce them.

· 2004-10-21 · Read More · Comment ·

DirectX Shader Effects

Watercolor Shader A collection of various pixel shader experiments

· 2004-10-19 · Read More · Comment [17] ·

Bouncing baby cubes

I’ve been meaning to try my hand at this physics lark for a while. It’s an interesting topic – on the surface it appears to be just a few simple equations, but even the big games manage to get it wrong on occasion.

And when they do get it wrong, it’s usually pretty unpleasant – solid objects slowly disappearing into a solid floor as though it’s quicksand, or two objects colliding and pinging off into orbit. Surely it can’t be that hard…right?

· 2004-10-12 · Read More · Comment [2] ·

GasLight Updates

GasLight I’m tweaking GasLight some more at the moment. I’ve added proper fullscreen resolution support – no more running at 1024×768, which is probably a good thing :)
I’m working on the autopilot mode, making it a bit more useful.

Bad news on the dual-screen front : it’s not really feasible within iTunes. The iTunes API handles the windowing code for me, and it only allows for one screen.
I’ve put in an enhancement request to Apple to fix this in a future version of iTunes, so who knows. We might get it in the future, but it’s not going to happen for a while.

· 2004-10-11 · Read More · Comment [1] ·

Hardware Accelerated Global Illumination

Filed under ‘Stuff to get back to’.

· 2004-10-10 · Read More · Comment ·

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